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01/10/2024
Mohammad's Q4 2023 Update

Over the last few months I have been mainly working on Boost.Beast and Boost.PropertyTree. Keeping Boost.Beast in Good Form I’ve recently taken on a more active role in maintaining Boost.Beast. To begin, I reviewed all the open issues to gain a better understanding of the project’s current state. In the course of this process, I successfully addressed several issues that did not necessitate significant refactoring. Here are a couple of contributions to the project that I find interesting: ...

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01/10/2024
Matt's Q4 2023 Update

Over the past few months I have been working on a number of libraries both for proposal to, and currently in Boost. New Libraries Charconv The Charconv (https://github.com/cppalliance/charconv) review period is scheduled for 15 - 25 Jan 2024. Directions for use with B2, VCPKG, and Conan are provided to allow for testing, and evaluation of the library. All feedback is welcome and appreciated. Reviews can be submitted to the mailing list or the Review Manager, Chris Kormanyos at e_float@yaho...

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01/10/2024
Joaquín's Q4 2023 Update

During Q4 2023, I’ve been working (mostly in collaboration with Chris) in the following areas: Boost.Unordered Implemented bulk visitation for boost::concurrent_flat_[map|set]. In short, bulk visitation visits a bunch of elements at once, so instead of writing: std::array<int, N> keys; ... for(const auto& key: keys) { m.visit(key, [](auto& x) { ++x.second; }); } we can do this: m.visit(keys.begin(), keys.end(), [](auto& x) { ++x.second; }); This functionality is no...

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01/10/2024
Fernando's Q4 Update

As the year comes to a close, I reflect on the exciting and productive final quarter of 2023. My involvement has been primarily focused on the Boost Libraries and the development of MrDocs, both of which have offered unique challenges and opportunities for growth. Boost Modularization: Refining and Collaborating Ongoing Boost Modularization Work: My primary focus has been on advancing the modularization of Boost. The effort is directed towards creating individual Conan packages for each Bo...

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01/10/2024
Christian's Q4 2023 Update

This last quarter has been an interesting one. Development on the Unordered library has slowed down so I’ve been re-tasked with aiding in the development of a whole new slew of HTTP/1-based libraries. The new year is a common time for reflection on where one’s been and how far one has come. When I first started working on Unordered, I knew relatively little about hash tables. I was somewhat versed in C++ container design and implementation but in hindsight, I knew little to nothing in actual...

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